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Update May 26
05-27-2013, 01:05 AM
Post: #1
Update May 26
Still doing terrain stuff. Now it's texture painting tools and terrain generation. As for the next version, it's close. Will see how far it gets this week, and give a date in my next post. Expect it to be rough at first, transitioning to the new code
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05-27-2013, 01:07 AM
Post: #2
RE: Update May 26
Ooh! Awesome Big Grin
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05-27-2013, 04:59 AM (This post was last modified: 05-27-2013 05:42 AM by DeamonHunter.)
Post: #3
RE: Update May 26
Honestly when this version comes out, I would like to see if i can texture anything ( I haven't tried before).
Will textures be easily accessible or will there have to be some work to try and get them?
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05-27-2013, 10:04 AM
Post: #4
RE: Update May 26
I think they're all in the ART folder, stored as tga files. Most editing programs should be able to open it, not sure if Paint can.
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05-27-2013, 04:46 PM
Post: #5
RE: Update May 26
Well I suppose I need to make sure my code is isolated and explain so you can plug it in to yours. Tongue

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05-27-2013, 07:28 PM
Post: #6
RE: Update May 26
Release date for a release date?
Awrsum!

Forever vigilent.
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05-29-2013, 01:47 PM
Post: #7
RE: Update May 26
I can't wait!
How are the ragdoll physics coming along?
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05-30-2013, 01:26 PM
Post: #8
RE: Update May 26
Aaron was actually doing some sort of overhaul to the monsters in the games that would change how we would tackle ragdoll physics, so they've been put on hold. The current physics sorta require us to use quaternion, but the new system wouldn't. I don't know all the details, but once the overhaul is done, we can polish the ragdoll physics.

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05-31-2013, 06:07 AM
Post: #9
RE: Update May 26
Ahh yes...
Quaternion

I play Lords of Uberdark
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