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Some mob concept art
07-14-2012, 07:42 PM
Post: #11
RE: Some mob concept art
Yeah, toothrock and psibush were designed to be Endermen and Creepers of LoU, respectively. And it is basic concept art. I didn't put just description, y'know. You have image how them look like, so what's problem?
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07-14-2012, 07:47 PM (This post was last modified: 07-14-2012 07:50 PM by SabotageTheFool.)
Post: #12
RE: Some mob concept art
"10% chance of spawning during day and 3% of spawning at night +1% chance of spawning for any other dog nearby"

Increased by 1% for each dog, so that's 10% at day, then 11%, 12% etc; Game crash at 100% dogs popping up everywhere.
Surely there's some cut off limit? You made an infinite cycle.

Edit:
Same problem seen with the Sponion thing, esp with a high fire rate. You could end up with an infinite number.
Also the creepers and endermen of LoUd? We really don't need to lift ideas directly from another game, especially one that's already been accused of ripping off Undecided

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07-14-2012, 07:54 PM
Post: #13
RE: Some mob concept art
Enderman and creepers? Not very much I'm afraid : (.

About concptart, You are right if You want it to turn out like this:
http://panzergoth.files.wordpress.com/20...-800wi.jpg
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07-15-2012, 12:56 PM
Post: #14
RE: Some mob concept art
The idea of more mobs isn't bad, but I think you need to think through what you really want. Not only their basics, but basically make it your own creature. See the problem you have is that you're making these animals have infinite respawn abilities, and you're not thinking them 100% through.

The cone-head for example, the image I get of him isn't a humanoid, Serious Sam, creature, but a much more animal feel. I think of him as this animal which is fighting to protect himself. Generally these creatures are only protecting themselves as they wouldn't just attack to attack.

I don't believe these creatures would even fit into LoUd, as they don't seem to good enough, I guess. And to be honest, you aren't an amazing artist, you do have a way to go. And concept art does require good clean, close ups of faces and expressions, sideway close-ups, and finally a pircture of the back.

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07-17-2012, 08:21 PM
Post: #15
RE: Some mob concept art
(07-14-2012 07:54 PM)ZiggyPox Wrote:  Enderman and creepers? Not very much I'm afraid : (.

About concptart, You are right if You want it to turn out like this:
http://panzergoth.files.wordpress.com/20...-800wi.jpg

And you think Sabo was being picky? Tongue

Man I wasn't gonna say anything because I thought darkhog was a kid, but they're older than I am and drawing like that?

A: This is not a proper model sheet, you need at least 3 poses from different angles to make a model.

B: Unless the proportions were intentionally off, the proportions are off.

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07-17-2012, 08:43 PM
Post: #16
RE: Some mob concept art
Looks like it's time for me to stop pretending that I'm nice person Tongue
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07-17-2012, 08:44 PM
Post: #17
RE: Some mob concept art
(07-17-2012 08:43 PM)ZiggyPox Wrote:  Looks like it's time for me to stop pretending that I'm nice person Tongue

You'll feel all the better for it. Big Grin

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07-20-2012, 06:14 AM
Post: #18
RE: Some mob concept art
The title "Concept Art" was a misnomer but the ideas are still created.
I think a shark losing it's back fin would be evolutionary bad though surely o.o
I also don't like the idea of everyday objects coming to life and killing me. Or the infinite spawn loop.
But more ideas than I've put forth Tongue And for that I commend you Smile

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07-20-2012, 07:08 PM
Post: #19
RE: Some mob concept art
(07-20-2012 06:14 AM)SabotageTheFool Wrote:  I think a shark losing it's back fin would be evolutionary bad though surely o.o

*cough*

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07-28-2012, 07:42 PM
Post: #20
RE: Some mob concept art
[Image: Vprnt.png]

Later I'll to put it into uberdark, but now I'm too lazy for that lol.

Blender is fun hehe.
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