its not saving!
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04-19-2012, 03:28 AM
(This post was last modified: 04-20-2012 03:19 AM by powerofwar.)
Post: #1
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its not saving!
The first few times i played alpha .42 it saved my changes to the map but now it won't.
This is really annoying me, is there a way to fix this? powerofwar |
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05-06-2012, 11:22 PM
Post: #2
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RE: its not saving!
Weird... I've never had this issue. Perhaps I'll let a Dev know about it and see if they can figure out why...
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05-07-2012, 10:16 PM
Post: #3
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RE: its not saving!
I have not had this issue either, but I do believe that I have seen it mentioned somewhere else as well...
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07-07-2012, 05:25 PM
Post: #4
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RE: its not saving!
Great news! Today my uncle has bought LoU for me (or rather transferring money to my PP account so I can buy). But thing I've noticed after a while of playing is that LoU doesn't save inventory when exiting. Since topic title is "It's not saving!" (you're welcome for grammar fix), I'd like to ask here: It is bug or it is just not implemented yet?
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07-07-2012, 05:28 PM
Post: #5
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RE: its not saving!
The latter.
And I didn't ask for a grammar fix. I play Lords of Uberdark |
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07-07-2012, 07:43 PM
Post: #6
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RE: its not saving!
It's implemented in a small area.
"No Excuses. No Apologies. No Regrets."
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07-07-2012, 11:00 PM
Post: #7
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RE: its not saving!
(07-07-2012 05:28 PM)powerofwar Wrote: And I didn't ask for a grammar fix. You never have to, people will kindly do it for you. ![]() The inventory doesn't save, it's just kinda been that way for a while. The game is still in early alpha though. Triple-A companies thrive on greed, indie companies thrive on weed. My blog | Random game talk | dA |
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07-07-2012, 11:23 PM
(This post was last modified: 07-07-2012 11:24 PM by darkhog.)
Post: #8
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RE: its not saving!
Yeah, I know that. That's why I'm not making buzz saying LOL< LoU is broken I've lost all my gold I've dig!!!
//edit: Though I'd like to see it working in next version. |
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07-10-2012, 09:44 PM
Post: #9
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RE: its not saving!
There's a combination of things... As it is currently implemented, it won't save more than one item per voxel (afaik), and it won't save items way far out (from what I've heard). Inventory is definitely not saved.
Scripting is next on my list, and my day job has made my night job a shade easier with any luck. So cross your fingers real tight. If scripting is implemented properly, the game will grow rapidly in feature and quality. Secret's out. ![]() |
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