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Estructurak physics, any game is better, with structural physics
04-11-2012, 05:28 PM
Post: #1
Estructurak physics, any game is better, with structural physics
First of all, please excuse my grammar, i'm mexican, my first language is spanish, sometimes i'ts hard but i'll do my best not to kill the english language.

...

Structural phyisics, there is not much to them, i imagine we all have a good idea of how they are, structural physics are calculations on a structure to make a realistic engine where buildings and your surroundings react ralisticly to what you do, if chop away part of a tree, the tree will bend over, if you make a huge cave with no support at all, it collapses, if you make a building and you just cut off the lower part, it falls on itself, structural physics have already been applied various times in games like a new zero, or red faction guerilla, ace of spades (no realisticlly, but still, it's there) i would like this game to have structural physics and i hope you can add them if you find the time.
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04-11-2012, 07:31 PM
Post: #2
RE: Estructurak physics, any game is better, with structural physics
I wouldn't like to see structural physics myself.. It's already difficult enough to make things without them messing up.

It also puts boundaries on what can be created.

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04-16-2012, 01:19 AM
Post: #3
RE: Estructurak physics, any game is better, with structural physics
While it does put boundaries on what can be created, it does make creations that much more awesome because it has to be structurally sound as well.

However, I'm still kinda with Thomas on this one. I love structural physics in games, but I don't think this game is a good match...

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04-16-2012, 07:06 AM
Post: #4
RE: Estructurak physics, any game is better, with structural physics
In red faction: Guerrilla, the designers hired architects to make the buildings... And even then they had a hard time to make a building that would not collapse on itself.
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04-16-2012, 10:15 AM
Post: #5
RE: Estructurak physics, any game is better, with structural physics
It would be too hard to make abstract shapes, like statues.

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04-16-2012, 03:28 PM
Post: #6
RE: Estructurak physics, any game is better, with structural physics
I'd call this a closed case Tongue

Action: Denied.

Lol.

It just puts too much on in the way of restrictions and such Undecided

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04-16-2012, 04:37 PM
Post: #7
RE: Estructurak physics, any game is better, with structural physics
(04-16-2012 07:06 AM)unwoundpath Wrote:  In red faction: Guerrilla, the designers hired architects to make the buildings... And even then they had a hard time to make a building that would not collapse on itself.

True, even though it may be more realistic, it never fits well into games... Usually making it way too tedious to build! And building a bridge will be a nightmare if you're going to cross a canyon... It's a good concept, but the way it translates to games is hard to implement... Not to talk about how much time it takes to make a good looking build in this game as well..

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04-18-2012, 05:07 PM
Post: #8
RE: Estructurak physics, any game is better, with structural physics
maybe servers can choose to have structural physics or not...
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04-18-2012, 05:28 PM (This post was last modified: 04-18-2012 05:28 PM by SabotageTheFool.)
Post: #9
RE: Estructurak physics, any game is better, with structural physics
I predict empty servers with this feature Tongue
Also means a lot more coding Undecided

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04-19-2012, 01:26 AM
Post: #10
RE: Estructurak physics, any game is better, with structural physics
If anything, perhaps someone could make a handy dandy mod for it. Seems a little complex, though.

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