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Update #32: Change Log for Alpha 0.42
03-24-2012, 05:06 PM
Post: #1
Update #32: Change Log for Alpha 0.42
Aaron Bishop Wrote:Hi everybody -- been getting up at 3am for the last week, and the large map stuff is finally here! Hope you like it... Will post link in a minute. If it runs slow, try changing the display distance in the SETUP.TXT file -- or if you have a fast machine bump that up to 100. There are some rendering problems with distant terrain (due to the simplistic quality degradation stuff) -- but eventually that'll be replaced by a more elaborate system (that runs faster too)...

Anyway -- this version also has some less rudimentary crafting code in place (RECIPE.TXT file in various objects) -- basically, it's a list of 10 other objects that can be combined to create the object in question... Sorta like this...

[0][1][2]

[3][4 and 5][6]

[7][8][9]

-- That probably doesn't make sense (and there are some kinks to work out with it) -- but that's the basics of it.

This version also has a bunch of Brennan's new music he's been composing -- the title track is really good -- might even make a little intro piece to go with it eventually... It's attached below if you wanna hear it...

The artists have also been getting some good work in, and will post some of that in a few days... But for now...

Changes from version 0.41...

Added crafting recipe system
Added basic torch flame effect
Added title music
Added underground music
Added inventory music
Fixed object load problem
Fixed more crashes due to new map code
Fixed crash due to new map code
Fixed rendering problem due to new map code
Added binary chunk export
Rewrote map generation
Added large, persistant maps
Improved logging to allow choice of log detail (less log spam)
Improved loading progress bar
The water is currently turned off -- but will be back and better for next time around... Please let me know if you have any trouble with it -- also tried to include a 32 bit Ubuntu build, but not sure if it works (since only have a 64 bit machine to test on)

[Image: Untitled-1-2.png]
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03-24-2012, 05:37 PM
Post: #2
RE: Update #32: Change Log for Alpha 0.42
Yess! Now I can finally build my castle Big Grin

You can't judge a butt by its cover~
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03-24-2012, 05:38 PM
Post: #3
RE: Update #32: Change Log for Alpha 0.42
Screenshots when its done!!

[Image: Untitled-1-2.png]
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03-24-2012, 05:39 PM
Post: #4
RE: Update #32: Change Log for Alpha 0.42
Of course Tongue

You can't judge a butt by its cover~
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03-24-2012, 05:55 PM
Post: #5
RE: Update #32: Change Log for Alpha 0.42
Sounds tasty Big Grin Can't wait to test crafting ^^.
Anyways, sleep deprivation isn't a good thing, take care of Yourself ^^''
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03-24-2012, 06:01 PM
Post: #6
RE: Update #32: Change Log for Alpha 0.42
Yay! Crafting works! It took me a half-hour to figure out, but here's an example of how to do it:

Cut down trees to get four logs. Open your backpack. Crafting is more imaginary in this game, you don't have an actual grid. Just imagine a grid if you need to. To place individual objects, hold left click to pick up an item, then press right click to separate a single item from the stack. Now in your imaginary grid, place the following objects in this order:

[LOG][EMPTY][LOG]
[EMPTY][SAW][EMPTY]
[LOG][EMPTY][LOG]

You should now have a saw bench!
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03-24-2012, 06:28 PM
Post: #7
RE: Update #32: Change Log for Alpha 0.42
I need some screenshots. I try to arange them in that way but all I get is a mess ;(
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03-24-2012, 06:30 PM
Post: #8
RE: Update #32: Change Log for Alpha 0.42
(03-24-2012 06:28 PM)ZiggyPox Wrote:  I need some screenshots. I try to arange them in that way but all I get is a mess ;(

You need to simultaneously left click and right click on the last piece you place

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03-24-2012, 06:43 PM
Post: #9
RE: Update #32: Change Log for Alpha 0.42
This I can do. But after getting that:
[Image: dQjkJ.png]
I can't do nothing more Tongue
Is something wrong with my imaginary grid? ;(
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03-24-2012, 06:45 PM
Post: #10
RE: Update #32: Change Log for Alpha 0.42
Needs to be much closer together

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