Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sneak Peek at Alpha .41
02-18-2012, 09:03 PM
Post: #61
RE: Sneak Peek at Alpha .41
(02-18-2012 08:39 PM)Jaguar Wrote:  Not directly, no. Nor do I want to steal his trade secrets... I'm busy with the code. The texture thing is a hobby.

You could still probably ask them. Tongue Well, at a later date, preferably when you're done being a c0cktease about the next update. Tongue

Triple-A companies thrive on greed, indie companies thrive on weed.
My blog | Random game talk | dA
Find all posts by this user
Quote this message in a reply
02-24-2012, 08:49 AM
Post: #62
RE: Sneak Peek at Alpha .41
YAY! for "much larger (even infinite) worlds!" =D

also; am I the only one who would love a "Tree Count" adjustment in the Setup.txt?
I'd live to have one *wants to make a forest really bad*
Find all posts by this user
Quote this message in a reply
02-24-2012, 01:08 PM
Post: #63
RE: Sneak Peek at Alpha .41
Nah that would annoy Kaze, because they're all the wrong tree Tongue

"No Excuses. No Apologies. No Regrets."
[Image: sabotagethefoolsmall.jpg]
Visit this user's website Find all posts by this user
Quote this message in a reply
02-24-2012, 01:32 PM
Post: #64
RE: Sneak Peek at Alpha .41
I think it would be easy to add some fake trees by replacing the model of something else and adding BehaveLikeTree to it XD

You can't judge a butt by its cover~
Find all posts by this user
Quote this message in a reply
02-24-2012, 02:01 PM
Post: #65
RE: Sneak Peek at Alpha .41
Actually it's not!

You need to make it break down somehow and I dunno how, I tried this, the model stays and just drops 4 logs when chopped.

"No Excuses. No Apologies. No Regrets."
[Image: sabotagethefoolsmall.jpg]
Visit this user's website Find all posts by this user
Quote this message in a reply
02-24-2012, 02:03 PM
Post: #66
RE: Sneak Peek at Alpha .41
I think that is done in code, but these trees would be for show I think, I did say "fake" trees Big Grin

You can't judge a butt by its cover~
Find all posts by this user
Quote this message in a reply
02-24-2012, 05:44 PM
Post: #67
RE: Sneak Peek at Alpha .41
(02-24-2012 01:08 PM)SabotageTheFool Wrote:  Nah that would annoy Kaze, because they're all the wrong tree Tongue

I'd love a forest. :V But we do need different kinds of trees and NO I do not mean friggin unofficial mods.

You people and your lack of understanding about official content vs mods. Tongue

Triple-A companies thrive on greed, indie companies thrive on weed.
My blog | Random game talk | dA
Find all posts by this user
Quote this message in a reply
02-25-2012, 06:29 AM
Post: #68
RE: Sneak Peek at Alpha .41
More trees are needed. Maybe we should do a contest. And while I don't know this for certain, I figure there's multiple meshes in the current tree, and if you make the meshes match in name and purpose, your new tree will also work.

Secret's out. Cool
Find all posts by this user
Quote this message in a reply
03-12-2012, 03:18 AM
Post: #69
RE: Sneak Peek at Alpha .41
More trees sound delicious.

I'm young, I'm single, I'm ready to mingle.
[Image: jrUch.jpg]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)