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Uberdark Modding: DorfBall
02-13-2012, 01:09 PM
Post: #11
RE: Uberdark Modding: DorfBall
That's quite complicated indeed.
And behave like zombi makes it cycle through animations from key frames whilst path following the player (from what I've gathered lol)

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02-13-2012, 01:22 PM (This post was last modified: 02-13-2012 01:23 PM by Ben.)
Post: #12
RE: Uberdark Modding: DorfBall
When I use BehaveLikeZombi it doesn't do anything except makes Zombi sounds when I swing a tool, and I do damage to myself (there's nothing like one-hitting yourself with axe..)

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02-13-2012, 01:30 PM
Post: #13
RE: Uberdark Modding: DorfBall
X,D Well that's epic.

Well my thing is how actual Zombis work.

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02-13-2012, 01:38 PM (This post was last modified: 02-13-2012 01:42 PM by Ben.)
Post: #14
RE: Uberdark Modding: DorfBall
I just discovered a useful mod, remove StaticSphere from the player template, and you get noclip and flying abilities (it's a little slow though..)

Also, I'm talking about adding BehaveLikeZombi to the player, not an item (I tried it on an item and it behaved like you said, it made chests more interesting.. Though it is a shame they don't seem to be able to attack.. They're more like an adorable little pet that follows you :3)

With the noclip, flying, and mega pick mods, we essentially have creative mode, and I managed to get Zombis to stop spawning too Big Grin

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02-13-2012, 01:50 PM
Post: #15
RE: Uberdark Modding: DorfBall
(02-13-2012 01:38 PM)Ben Wrote:  I just discovered a useful mod, remove StaticSphere from the player template, and you get noclip and flying abilities (it's a little slow though..)

Also, I'm talking about adding BehaveLikeZombi to the player, not an item (I tried it on an item and it behaved like you said, it made chests more interesting.. Though it is a shame they don't seem to be able to attack.. They're more like an adorable little pet that follows you :3)

With the noclip, flying, and mega pick mods, we essentially have creative mode, and I managed to get Zombis to stop spawning too Big Grin

That was fast.

I want an adorable pet chest. :3

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02-13-2012, 02:33 PM
Post: #16
RE: Uberdark Modding: DorfBall
It's like a mimic just cuter.

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02-13-2012, 02:49 PM (This post was last modified: 02-13-2012 03:11 PM by Ben.)
Post: #17
RE: Uberdark Modding: DorfBall
Oh god, I just turned myself into a tree and harvested 4 wood from myself, it killed me in game and IRL.

BehaveLikeTree.

Edit: Here is a list of all possible (AFAIK) things you can add to a template file:
Quote:FullCollide
RollingSphere
StaticSphere
FlatOnGround
InventoryStackable
ShowMaterial
IconInGame
IconInInventory
IconHasMaterialOverlay

BehaveLikeTree
BehaveLikeZombi
BehaveLikeBomb
BehaveLikeDebris
BehaveLikeDust

Hits
DigRadius
AttackDamage
TerrainModel
TerrainCollect
InventoryScale
Size
Weight
Value
The last paragraph are things that require a value, e.g "Size 2.0". Don't forget that you can also mod by removing attributes(should I call them that?) from a file..

Now we think of creative uses for these Big Grin

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02-13-2012, 03:29 PM
Post: #18
RE: Uberdark Modding: DorfBall
We can make perks ;D

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02-13-2012, 03:33 PM
Post: #19
RE: Uberdark Modding: DorfBall
I was gonna make a list at some point but I couldn't be bothered, nice one Big Grin

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02-13-2012, 03:36 PM
Post: #20
RE: Uberdark Modding: DorfBall
Beat you to itBig Grin

There should probably be a page in the wiki, for quick reference, but I'll leave that to you as I hate wiki editing tbhZombi

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