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Map 'Editing' Tutorial
09-16-2011, 11:20 PM (This post was last modified: 09-19-2011 11:50 PM by iAreNubcake.)
Post: #1
Map 'Editing' Tutorial




Steps to Editing
1. Load up LoUD - Press F7
2. Open file MAPDUMP.txt in LoUD folder
3. Copy And Paste some
4. Delete old MAPDUMP.txt and make a new one
5. At the start of the file put 200x200x100
6. Paste all the stuff in
7. Load up LoUD and press Shift + F7
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09-16-2011, 11:24 PM
Post: #2
RE: Map 'Editing' Tutorial
That's some pretty cool stuff right there, i will have to try it later.
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09-17-2011, 04:34 PM
Post: #3
RE: Map 'Editing' Tutorial
Wow, that's wicked intense man!!! Perfect for making some bridges!! :D
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09-18-2011, 11:37 PM (This post was last modified: 09-19-2011 01:01 AM by Ben.)
Post: #4
RE: Map 'Editing' Tutorial
As far as I can tell:
[N] Is water
[D] Is dirt (or stone, it keeps switching on me..)
[A] Is air.
[J] Is stone (or dirt...)
[V] Is the blue mineral.
[H] Is sand.

The first line of the file is the map dimensions.
The second line of the file corresponds to one of the corners of the map (as opposed to the centre)
The amount of [?] on a line is how high it is, so [D][D][D][D] would be a dirt pillar 4 high.

LoUd will read the map file and make each line a pillar of whatever material, it will line these pillars up to make a wall on one edge of the map, and only once it reaches the end of the map will it start making a new wall in front of the first. It will do this until the map is full or until it runs out of map-file to read.

This makes it possible to do pixel art (sorta..)

[Image: gN5NS.jpg]

You can't judge a butt by its cover~
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09-19-2011, 02:23 PM
Post: #5
RE: Map 'Editing' Tutorial
That's pretty cool =)

The format will probably switch around a bit as I add material types -- but that's basically the idea... The water level also doesn't get exported right now, so that's why the surrounding ocean is so high on reload... But that's on the to do list...

There is a little more complexity to it, but will need to include a tool in the next release to explain it...
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09-19-2011, 02:25 PM
Post: #6
RE: Map 'Editing' Tutorial
Hey Aaron thanks, will the map format always be .txt or will it mos likely change to your own made format when the game becomes more developed?

[Image: Untitled-1-2.png]
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10-12-2011, 09:06 PM
Post: #7
RE: Map 'Editing' Tutorial
That world looks sick. I can only imagine what it would be like with the new items (trees and such).
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