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Bug List A.40 (Actively Updated)
02-16-2012, 10:03 AM
Post: #31
RE: Bug List A.40 (Actively Updated)
That's true (and also funny Tongue)

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02-16-2012, 07:24 PM
Post: #32
RE: Bug List A.40 (Actively Updated)
Because the bottom of the trees use the cartoon line shader as their shadow, it probably saves on resources.

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02-22-2012, 03:37 AM
Post: #33
RE: Bug List A.40 (Actively Updated)
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Not sure if this has been covered but if you notice under the tree there are a few missing graphics. This seems to keep happening to terrain on a similar level.
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02-22-2012, 03:54 AM
Post: #34
RE: Bug List A.40 (Actively Updated)
Are you indicating the terrain tearing around roots in that picture? (roots are technically terrain)?

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02-22-2012, 05:11 AM
Post: #35
RE: Bug List A.40 (Actively Updated)
(02-22-2012 03:54 AM)Jaguar Wrote:  Are you indicating the terrain tearing around roots in that picture? (roots are technically terrain)?

Yes the 'missing terrain', the areas that just show abyss.
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02-22-2012, 11:04 PM
Post: #36
RE: Bug List A.40 (Actively Updated)
Worth having on the bug list. It will be something to look for after the new terrain generation comes in. I don't think we're changing the rendering much, so it probably won't be fixed, but keep an eye on it just in case. (New terrain is planned for .41 but may not make it)

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02-27-2012, 11:22 AM (This post was last modified: 02-27-2012 11:23 AM by Ratbin.)
Post: #37
RE: Bug List A.40 (Actively Updated)
uhm.. I tried searching the forum for it and looked through some posts but I may have missed it.

if you dig under the trees they just float there, any thoughts on that?
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02-27-2012, 11:49 AM
Post: #38
RE: Bug List A.40 (Actively Updated)
I don't think digging under trees should do anything :/

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02-28-2012, 03:51 AM
Post: #39
RE: Bug List A.40 (Actively Updated)
Big Grin no gravity.

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03-12-2012, 03:27 AM
Post: #40
RE: Bug List A.40 (Actively Updated)
No gravity... That'd be weird... So weird... Floating away.. And you're a dorf.

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