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Bug List A.40 (Actively Updated)
02-05-2012, 09:49 PM
Post: #21
RE: Bug List A.40 (Actively Updated)
So trees have noclip capabilities? Phantom trees.

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02-05-2012, 09:49 PM
Post: #22
RE: Bug List A.40 (Actively Updated)
Torches never stuck to Crystal Rock. It may be planned that way for now for the reason you said lol.

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02-06-2012, 02:34 AM
Post: #23
RE: Bug List A.40 (Actively Updated)
(02-05-2012 09:49 PM)Kazekai Wrote:  So trees have noclip capabilities? Phantom trees.

It's only when you jump above the cutting point. E.G. you can't cut off the top of the tree before you cut the bottom.
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02-06-2012, 02:52 AM
Post: #24
RE: Bug List A.40 (Actively Updated)
I noticed. But I didn't try placing rock around it. :V That's a little strange.

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02-06-2012, 11:46 AM
Post: #25
RE: Bug List A.40 (Actively Updated)
Good to know that we've got these.

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02-08-2012, 03:24 AM
Post: #26
RE: Bug List A.40 (Actively Updated)
I actually noticed this one a while back but forgot to say anything. When you first start the game, the night music plays for a split second. I think this is because the game starts out slightly at night so that the day is as long as possible.

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02-11-2012, 06:21 PM
Post: #27
RE: Bug List A.40 (Actively Updated)
Try putting the resolution in using a capital X as in 800X600... FREAKY lol.

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02-11-2012, 08:27 PM
Post: #28
RE: Bug List A.40 (Actively Updated)
You stole that from another post. Tongue

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02-12-2012, 07:10 PM
Post: #29
RE: Bug List A.40 (Actively Updated)
How many bugs have been covered so far?

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02-16-2012, 10:02 AM
Post: #30
RE: Bug List A.40 (Actively Updated)
Without cartoon lines turned on, the leaves on trees become invisible from below..

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