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Bug List A.40 (Actively Updated)
01-31-2012, 01:55 PM (This post was last modified: 02-11-2012 06:33 PM by SabotageTheFool.)
Post: #1
Bug Bug List A.40 (Actively Updated)
B = Bug
A = Aaron's Answers
* = Anomaly

(will be updated here http://games.nndevelopments.net/uberwiki...p/Bug_List also)

B1 Separated Stacks
Placed and picked up torches don't stack on the original stack of torches. When you FIRST throw a torch, if you catch it in mid air it will stack with the originals.

B2 Non Combinable Stacks.
There is no way to combine stacks of items in the inventory. If you reach over 1000 of stone, for example, and build with the larger stack, you cannot combine the stacks so you have a stack of 1000 and a smaller stack again.

B3 No Pick Ups Underwater.
Cannot pick things up under water, you can, however, loot items that are underwater as long as you are not underwater. You will not be able to see the item through the surface of the water, however, so it is quite difficult.

B4 No use Hammer
Hammer does nothing except make a tree chopping noise when used on trees. It does not actually chop down trees but can be used as a weapon still. (Though it could well be used for Smithing later).

B5 Lost Materials
Dragging and dropping a building material out of your inventory will cause you to drop it and lose it forever, as it will fall through the world. Dropping materials does not currently drop a collectible item as all other items do...

B6 Material Jetback Lives On!
The "stone jetpack" as it has been called still works with both normal debris and block debris, but is now much more difficult with normal debris. Block debris allows you to go extremely high extremely easily, however.

B7 Bouncy Player
Because of how player collisions work right now, falling a great distance causes you to bounce a great distance back upward. This was present in previous versions, but was never mentioned.

B8 Softening Stone
Mining stone is not possible with the copper pick. However, this can be circumvented by building through stone with dirt. After doing so, mining the area will not only be possible, but with retrieve both your used dirt and the stone that was there.

B9 Doubling Up
You collect about twice as much material as you use. For example, placing 20 units of dirt will yield 40 units of dirt if mined again.

B10 Horizon Off
The spheres that mark the horizon seem to rest slightly below the visual horizon.

B11 Random Zombi Spawn (Literally)
Zombis will spawn anywhere, not just near grimstone. This is the case for both natural spawning and for pressing Z to spawn them.

B12 Visible Invisible Lines
You can see where trees will be chopped at in you stand at a lower altitude and look up at them. You can also sometimes see the Grid of the ground from certain angles [Image]

B13 Escape Crash
If you press Esc when in the inventory, the game crashes.

B14 Seeing Past Existence
If you "material jet pack" high enough, you can see through the edges of the map to see the moon and sun as they rise, they'll be cut off at a point then reappear.

B15 Pressing Shift + F7 (Load Map) will do one of two things:
- If you haven't opened the inventory yet, you will enter a No-Clip style mode where all trees disappear, all items are gone in your inventory and you can pass through the earth, if you have a map saved it will be on this map that you're No-Clipping.
- If you HAVE opened the inventory, the game will crash.

B16 Continued Switch
When switching between Tools and Materials with Q and E you won't return to your last used Tool or Material, but the next in the switching list, so you have to cycle back through again.

B17 Ocean Floor Texture Change
Attaching a Torch to the ocean floor where the Crystal Rock section starts, the whole ocean floor turns to the Crystal Rock texture, flattened.

B18 Stone + Tree = Black
You can build into a tree with stone (basically no clipping the stone inside the tree) and when you completely surround the base of the tree with stone, the entire tree turns black. [Image]

B19 What? No Superbomb?
If you drag and drop your Bombs from your inventory, it will drop all of them at once, but only as one bomb which will then explode as one bomb.

B20 Cant... Move....
If you make another window active while Lords of Uberdark is loading your mouse with be confined to the area that the Lords of Uberdark window as loaded as temporarily.

B21 I Can Jump Through Trees Big Grin
If you jump into a tree, above the bottom of the trunk you will no clip through.

B22 Building.. Old School Style
If in building you hold left click then swing your mouse up quickly you'll start building mid air.

B23 No captials
If you use a capital X when setting the Screen Resolution, it will come out a wrong size and seems stretched and zoomed and unplayable.

*1 Trees collapse in on themselves until there is nothing, not reducing to a Stump or the like.

*2 You still move if you're typing in Steam Chat when running it via steam (though this is much less destructive now with less hotkeys).

*3 The shield is just a model at the minute (Or so it seems) as it blocks no damage.

*4 (Windows) If you move the Lords of Uberdark window while it is loading it was come up as "Not Responding" until it is loading.

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01-31-2012, 01:57 PM (This post was last modified: 01-31-2012 04:14 PM by iAreNubcake.)
Post: #2
RE: Bug List A.40 (Actively Updated)
First, I'm going to respond to bugs in the last version...

B = Bug
A = Aaron's Answers
* = Anomaly
E = Easter Eggs

B1 "Q == Weapon Change"
Not for me, I need to click in the inventory.

===Q now cycles through all stacks of materials in your inventory. E cycles through all tools in your inventory.

B2 [*] Changed exit to shift-escape
But Tab-Escape STILL exits, so the Esc meme is revived when trying to leave the inventory.
===This is still true.

B3 G == Put good things on the wall
Meant to be thrown the same as Torches, this doesn't happen, you can throw the spikes in your inventory, these stick as they are meant to, but you can do that only once.

===G is no longer listed in the key listings. Spikes, also, seem to be out of this version of the game, though it seems to be unintentional as Aaron Bishop commented that "Torches and Spikes are now collectible."

B4 Ores aren't picked up.
You mine through them normally but they never pick up like other materials.

===This was been addressed. When ores are mined, the player receives nuggets of that ore, whether it be coal, copper, tin, mithril (not diamonds), or gold...

B5 If you "material jet pack" high enough, you can see through the edges of the map to see the moon and sun as they rise, they'll be cut off at a point then reappear.
===This is still true, as well as in the follow bug...

B6 Pressing Shift + F7 (Load Map) will do one of two things:
- If you haven't opened the inventory yet, you will enter a No-Clip style mode where all trees disappear, all items are gone in your inventory and you can pass through the earth, if you have a map saved it will be on this map that you're No-Clipping.
- If you HAVE opened the inventory, the game will crash.
===Both of these bugs are still in the game.

B7 Holding right click and left click (building actions) whilst the inventory is open shows particles as though it is building, but it doesn't actually build anything (pressing F and B in inventory also still throws bombs and torches).
===This has been fixed. You can still move and jump while the inventory is open, but you cannot do any sort of building, real or otherwise.

B8 If you mine a surface with spikes or a torch attached you get a strange blue debris in your inventory as if you're mining and picking up their place holder.
(credit to FarmerZaku for isolating the location of the blue debris)

===This material is no longer lootable, but when you mine an area with a torch on it, you can still see the debris from it. You can, however, collect torches when you mine the surface they are on.

*************************************

*1 Due to thrown items being unable to be picked up and no Q to change, you can drop all tools and be left unable to do much else in game.
===Tools are now lootable, so this cannot happen this way. Clearing the inventory by loading the map will leave you with nothing, however.

*2 Spear is held in such a way it's swung like a club rather than stabbing like a spear.
===The spear is not accessible in this version, though the axe, pick, and hammer all have different animations, so I expect the spear will follow suit when it rejoins the game.

*3 If you look directly down and hold back, or look directly up and hold forward whilst jumping, you'll jump much higher.
===Still true, and still fun/useful. Conversely, holding W while looking down and jumping will make you perform a small hop instead. S while looking up and jumping does the same.

*4 Selected material not highlighted anywhere, so you need to memorize the keys.
===You now hold your selected material in your hand, with a number in the bottom right to show how much remains. Materials are cycled by pressing Q.

*5 Because you can't right click to place object, only throw them from the inventory, you often won't get it the right way up.
===This is no longer true for the crafting station objects and dorf models. When thrown, they will slowly rotate until they are standing upright int he proper position. Tools

*6 Map Generation is "Broken", you will get the same map every time with the settings that you choose, so you can map map "Recipes" to get certain maps each time, but means if you want to play a different map you need to change the values, and there is no instamagic random map generation.
===This is not entirely true anymore. Every generation of a map will result in a slightly different map, though it seems that hills, caves, and mountains will be in the same general area with the same settings...

*7 Typing in Steam messages still controls the character in game, throwing bombs, torches and moving. Less messy with no auto spawn Saw Bench and Furnace. This will be in until an actual pause is introduced.
===I have not tested this, but I imagine it is still true as this game was not meant to be used with Steam.

E1 The furnace has a smiley face on the bottom of it Smile
===Still true, but it would seem that the furnace is special, as it is the other crafting station that has something of this nature.

*************************************

Now for the new bugs...

-Hammers allow you to attack Zombis without destroying terrain, making them actually pretty useful. Axes, however, only destroy trees, and kill zombis much faster.

-As for torches, I found that when you FIRST throw a torch, if you catch it in mid air it will stack with the originals. If it lands, however, it will not, even if thrown again.

-There is no way to combine stacks of items in the inventory. If you reach over 1000 of stone, for example, and build with the larger stack, you cannot combine the stacks so you have a stack of 1000 and a smaller stack again.

-While you cannot loot anything while you are underwater, you can, however, loot items that are underwater as long as you are not underwater. You will not be able to see the item through the surface of the water, however, so it is quite difficult.

-Dragging and dropping a building material out of your inventory will cause you to drop it and lose it forever, as it will fall through the world. Dropping materials does not currently drop a collectible item as all other items do...

-The "stone jetpack" as it has been called still works with both normal debris and block depris, but is now much more difficult with normal debris. Block depris allows you to go extremely high extremely easily, however.

-Because of how player collisions work right now, falling a great distance causes you to bounce a great distance back upward. This was present in previous versions, but was never mentioned.

-Mining stone is not possible with the copper pick. However, this can be circumvented by building through stone with dirt. After doing so, mining the area will not only be possible, but with retrieve both your used dirt and the stone that was there.

-You collect about twice as much material as you use. For example, placing 20 units of dirt will yield 40 units of dirt if mined again.

-Cycling through materials and tools does not change based on what order they occur in the inventory. You can, however, change the order they are cycles through by clicking on them in the inventory in the desired order. For example, click the Copper Pick, Heavy Pick, Axe, and Hammer will change the order the tools are cycled through to that. It works the same for materials.

-The spheres that mark the horizon seem to rest slightly below the visual horizon. This was present in older version but never mentioned (I don't think it was, anyway...)

-Zombis will spawn anywhere, not just near grimstone. This is the case for both natural spawning and for pressing Z to spawn them.

-You can see where trees will be chopped at in you stand at a lower altitude and look up at them.

-Trees, as in older versions, reach a certain point where they simply disappear instead of doing something like becoming a stump.


And there we go. You can take the liberty of updating my post to match your layout. :3

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01-31-2012, 02:12 PM
Post: #3
RE: Bug List A.40 (Actively Updated)
NEWS FLASH!

Having the inventory open and pressing Esc doesn't close the game, it CRASHES it... which does effectively close it, but it's different. Tongue Thanks Phil!

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01-31-2012, 03:34 PM (This post was last modified: 01-31-2012 03:35 PM by Ben.)
Post: #4
RE: Bug List A.40 (Actively Updated)
Not sure if this bug has been reported yet, but on my computer I can see a grid in the distance [Image] to the right and a little above my cursor. Also, water doesn't have the wave motion if it's too shallow but I think that may be intentional.

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01-31-2012, 03:41 PM
Post: #5
RE: Bug List A.40 (Actively Updated)
That grid's really prominent if you zoom in too o.o

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01-31-2012, 03:53 PM
Post: #6
RE: Bug List A.40 (Actively Updated)
Not sure if this is a bug, but you can't have windows open over the game. It was around in the last version also. The mouse sticks in the Uberdark window so you can't click anything outside. It's really hard to explain.
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01-31-2012, 03:57 PM
Post: #7
RE: Bug List A.40 (Actively Updated)
Not sure what you mean, pressing tab releases the mouse from the game window.

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01-31-2012, 04:02 PM
Post: #8
RE: Bug List A.40 (Actively Updated)
I don't know. It happened when I first loaded up the game last night, but I can't seem to re-create it.
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01-31-2012, 04:04 PM
Post: #9
RE: Bug List A.40 (Actively Updated)
Perhaps it was just a random occurrence and not in the actual game? o.o

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01-31-2012, 04:13 PM (This post was last modified: 01-31-2012 04:14 PM by iAreNubcake.)
Post: #10
RE: Bug List A.40 (Actively Updated)
iAreNubcake Wrote:-Cycling through materials and tools does not change based on what order they occur in the inventory. You can, however, change the order they are cycles through by clicking on them in the inventory in the desired order. For example, click the Copper Pick, Heavy Pick, Axe, and Hammer will change the order the tools are cycled through to that. It works the same for materials.

Lol Copper Lick XD

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