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Bug List A.38 (Actively Updated)
11-08-2011, 04:05 PM
Post: #11
RE: Bug List A.38
^
Yeah that appears to be the current cave generation, obviously a work in process lol.

"No Excuses. No Apologies. No Regrets."
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11-08-2011, 04:56 PM
Post: #12
RE: Bug List A.38
Reminds me of Terrarian meteorites.

Now if only I could save my maps...
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11-08-2011, 05:08 PM
Post: #13
RE: Bug List A.38
(11-08-2011 04:56 PM)Kazekai Wrote:  Reminds me of Terrarian meteorites.

Now if only I could save my maps...
You can, or at least you should be able to, it's shift+F7 to save the map, and F7 to load it.

You can't judge a butt by its cover~
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11-08-2011, 05:10 PM
Post: #14
RE: Bug List A.38
(11-08-2011 05:08 PM)Ben Wrote:  
(11-08-2011 04:56 PM)Kazekai Wrote:  Reminds me of Terrarian meteorites.

Now if only I could save my maps...
You can, or at least you should be able to, it's shift+F7 to save the map, and F7 to load it.

Oh. That isn't obscure at all. [/sarcasm]
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11-08-2011, 09:52 PM
Post: #15
RE: Bug List A.38
It really isn't, it's the same as two updates ago AND it's in the LogFile (actually F7 to save Shift + F7 to load).
LOGFILE.TXT Wrote:--------------------------------------------------------
Lords of Uberdark v0.38
--------------------------------------------------------
Controls for this version are as follows...
WSAD == Move
12345 == Material Selection
Tab == Open / Close Inventory
Q == Weapon Change
R == Respawn
Space == Jump / Swim
Control == Cube mode
F == Put fire on the wall
G == Put good things on the wall
B == Throw a bomb
N == Spawn a SawBench
M == Spawn a Furnace
C == Speed the Day/Night cycle along
F7 == Export Map
Shift-F7 == Import Map
Hold right mouse button to bring up plopping
sphere... Press left while so doing to plop
Zombi

"No Excuses. No Apologies. No Regrets."
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11-09-2011, 02:42 AM
Post: #16
RE: Bug List A.38
That would explain a lot, my A37 didn't come with a logfile. Big Grin Whoops.

Time to draw profanity in Uberdark... If only because that was what I accidentally drew when trying to escape zombis.
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11-09-2011, 03:19 AM (This post was last modified: 11-09-2011 03:20 AM by SabotageTheFool.)
Post: #17
RE: Bug List A.38
(11-08-2011 02:52 PM)GabbyBob Wrote:  Also, water doesn't flow unless your at a certain distance. Too far away and it says how ever it was formed.

I'm confused as to what you mean with this, I've tried confusedly to recreate it but I'm lost, lol.
Please explain to me on steam some time, or make a video demonstrating, thanks ^_^

(11-09-2011 02:42 AM)Kazekai Wrote:  That would explain a lot, my A37 didn't come with a logfile. Big Grin Whoops.

Time to draw profanity in Uberdark... If only because that was what I accidentally drew when trying to escape zombis.

A.37 didn't have the save/load feature, but A.36 did.
37 should have had the logfile made after you first load it (in a non zip file).

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11-09-2011, 06:09 AM (This post was last modified: 11-09-2011 06:20 AM by DumpOnIt.)
Post: #18
RE: Bug List A.38
I made a video about a fun "mechanic" in the improved physics engine that is MUCH easier and WAY more useful to do now:

http://youtu.be/Ax0v_cKq2O0

The video just shows how to lift yourself into the air. Easy enough. This is more of a fun bug than a harmful one =D
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11-09-2011, 10:28 AM
Post: #19
RE: Bug List A.38
(11-09-2011 06:09 AM)DumpOnIt Wrote:  I made a video about a fun "mechanic" in the improved physics engine that is MUCH easier and WAY more useful to do now:

http://youtu.be/Ax0v_cKq2O0

The video just shows how to lift yourself into the air. Easy enough. This is more of a fun bug than a harmful one =D

Hmm... Crashes when you build too high? Will have to check on that.

As for the blue line and orange water -- those are probably the same thing, due to the terrain level-of-detail code. Know how to fix it, just isn't a priority right now (since increasing the view distance takes care of it too)

No zombis at night -- just forgot to turn it back on -- will be back for next time.

Deforestation -- waiting to get the object/inventory system all together first
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11-09-2011, 01:42 PM
Post: #20
RE: Bug List A.38
Yeah, the biggest problem with .38 is the land cracks. I haven't had much chance to play around with it a lot, but if I find anymore later on I'll post.
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