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Uberdark Alpha 0.53 Comments
07-16-2015, 02:45 PM
Post: #11
RE: Uberdark Alpha 0.53 Comments
Capping settings, Aaron? Don't turn into Ubisoft now... Tongue

I still havent' had a chance to try things out unfortunately... :c Been so busy catching up with work from my vacation and a few other pressing things have popped up to steal all my time. >_< Looks quite good from what I have seen, though!

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07-16-2015, 03:08 PM (This post was last modified: 07-16-2015 03:08 PM by Weridoguy.)
Post: #12
RE: Uberdark Alpha 0.53 Comments
I'm getting a stable 28 fps and I can't seem to be able to go above that no matter what I do with the settings.
While the world is loading that can drop to as low as 8 fps.
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I play too many games at once.
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07-17-2015, 04:21 PM
Post: #13
RE: Uberdark Alpha 0.53 Comments
Niiice. For technical stuff, water is funky when you drop a bomb into it. It turns white for me and starts to twerk.
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07-18-2015, 07:05 AM
Post: #14
RE: Uberdark Alpha 0.53 Comments
Yeah, I noticed that too. The white water is due to terrain tinting not applying once flow starts -- but that'll be easy to fix. The twerking is due to a bug in the fluid flow code -- but not sure what yet.

As for the 8 FPS during terrain load -- that's actually kinda surprising... It should be running in its own thread, so it shouldn't impact performance too much. Maybe it's doing the terrain generation with too much priority...
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07-18-2015, 08:48 AM (This post was last modified: 07-18-2015 08:49 AM by Weridoguy.)
Post: #15
RE: Uberdark Alpha 0.53 Comments
The frame drop is not very noticable at lower render distances--the 8fps was with the render distance maxed out.

I play too many games at once.
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07-21-2015, 05:51 PM
Post: #16
RE: Uberdark Alpha 0.53 Comments
Now that I'm not too busy, I'll test tonight and see if I also get the fps issue.

Forever vigilent.
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07-22-2015, 04:45 PM
Post: #17
RE: Uberdark Alpha 0.53 Comments
Hmm, Aaron's been afk for a few days... time to send him a picture of a pitchfork just to remind him that we're here. <3

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07-23-2015, 08:36 AM
Post: #18
RE: Uberdark Alpha 0.53 Comments
yeah i was wondering where the current daily updates were being posted
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07-23-2015, 08:37 AM (This post was last modified: 07-23-2015 08:37 AM by aaron.)
Post: #19
RE: Uberdark Alpha 0.53 Comments
Don't worry, I'm still around -- thinking to work on multiplayer for next time (and figgering out what's wrong with the water)... Any other requests?
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07-23-2015, 09:12 AM
Post: #20
RE: Uberdark Alpha 0.53 Comments
To be honest, if Multiplayer makes its way into the game, I don't even care if we get any other features in the next update. '-' Multiplayer would allow the game to have more of a sense of community. Definitely a great thing to add. :o

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