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Progress-O-Meter Alpha 0.53
06-12-2015, 02:54 PM
Post: #41
RE: Progress-O-Meter Alpha 0.53
What sort of bug?

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06-12-2015, 04:10 PM
Post: #42
RE: Progress-O-Meter Alpha 0.53
Dunno what it's called but it has a really disgusting sour smell.

I play too many games at once.
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06-12-2015, 07:18 PM
Post: #43
RE: Progress-O-Meter Alpha 0.53
I'm gonna go out on a limb and guess maybe a Stinkbug?

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06-12-2015, 08:08 PM
Post: #44
RE: Progress-O-Meter Alpha 0.53
Too long ago to remember anymore, but I think it had dark spots.

I play too many games at once.
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06-13-2015, 05:40 AM
Post: #45
RE: Progress-O-Meter Alpha 0.53
Up and working at 4 today. As for bugs (other than moths), I did notice that the info window that pops up when you hover over an item is too small with a long display size (1200x400 ish), causing text to overflow. Otherwise, things have been going smoothly, but slowly. The hex packing is a lot more complicated to even think about... Good news is that it does work, and does have the effect of either increasing frame rate or view distance (and should make digging easier).
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06-13-2015, 12:02 PM
Post: #46
RE: Progress-O-Meter Alpha 0.53
Speaking of performance, what do you think the main sources of processing power (cpu and gpu) are right now in the game?

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06-13-2015, 01:39 PM
Post: #47
RE: Progress-O-Meter Alpha 0.53
I don't find anything hard in hexagonal packing.

Here I have example of top-notch hexagonal packing. Feel free to take an example from our state of art packing technology:

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06-13-2015, 01:43 PM
Post: #48
RE: Progress-O-Meter Alpha 0.53
Hmmm... too few polygons, god. Ya screwed up. Doesn't look realistic.

I play too many games at once.
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06-14-2015, 09:32 AM
Post: #49
RE: Progress-O-Meter Alpha 0.53
Have been up and working since 4 today -- performance-wise, there's a lot of stuff going on in the CPU, so I think there are some bottlenecks there. But there are also a lot of models being drawn and coordinates being sent to the graphics card -- so that's a performance hit too. Reducing the render distance causes a dramatic reduction in the number of models being drawn, and that seems to have the most impact on performance -- so slowdowns are probably graphics card-side (or sending information to the graphics card). The hex packing cuts the number of models-to-draw in half (roughly), so that makes things run a little better.

Now, as for the next update -- I said June 14th, but it looks like that isn't going to happen today. Have been beating on the hex packing for 2 weeks, and still have a handful of functions to modify, including the terrain generation (which is complicated). Anyway, it's close and getting closer, so stay tuned...
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06-15-2015, 01:34 AM
Post: #50
RE: Progress-O-Meter Alpha 0.53
Packing the ground...
Unpacking the ground...
Do you ever think about how it feels? Big Grin

Forever vigilent.
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