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Roll To Dodge: The Beggining
04-26-2012, 06:01 PM (This post was last modified: 08-01-2012 02:04 PM by unwoundpath.)
Post: #1
Roll To Dodge: The Beggining
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.

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Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.

Your actions' success probabilities are determined with a dice. The success layout works like this:

6. Super success
5. Good success
4. Average success
3. Barely success
2. Fail
1. Super fail

Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.

Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.

Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.

Turn-posting format:

> Walk to John and punch him.

"Take that sucker!"


Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.

In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.

Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.

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Theme/Setting : Medieval/Fantasy, with magic and dwarves and the like.

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Current Players:
1. Sabo (SabotageTheFool)
2. powerofwar (powerofwar)
3. MT Phobe (Gabbybob)
4. Benguin (Ben)
5. Sigismund (ZiggyPox)
6.
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Dead Players:
1.

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Missing player:
1. A'Khul (jacksont200)

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Waiting List:
1.

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Sign-up form:

Name : <character name>
Race : ( you can make your own if you wish!)
Description: (what you Look like, your history (if you want anyway.) ECT...)
Inventory : (0/10)


Equipped : (0/10)


Active Abilities :

Passive Abilities :

Conditions :



-- You are allowed a single item in your inventory and equipped when you start, and a single ability --

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Messages In This Thread
Roll To Dodge: The Beggining - unwoundpath - 04-26-2012 06:01 PM
RE: Roll To Dodge: The Beggining - Ben - 04-27-2012, 02:24 PM
RE: Roll To Dodge: The Beggining - Ben - 04-28-2012, 09:09 PM
RE: Roll To Dodge: The Beggining - Ben - 05-03-2012, 03:43 PM
RE: Roll To Dodge: The Beggining - Ben - 05-27-2012, 12:45 PM
RE: Roll To Dodge: The Beggining - Ben - 05-31-2012, 11:22 AM
RE: Roll To Dodge: The Beggining - Ben - 07-05-2012, 11:04 AM
RE: Roll To Dodge: The Beggining - Ben - 07-31-2012, 10:45 AM
RE: Roll To Dodge: The Beggining - Ben - 08-01-2012, 09:57 PM
RE: Roll To Dodge: The Beggining - Ben - 08-01-2012, 10:32 PM
RE: Roll To Dodge: The Beggining - Ben - 08-02-2012, 10:41 AM
RE: Roll To Dodge: The Beggining - Ben - 08-04-2012, 06:53 PM

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